Skill Level Chart
Raise Skeleton [1], Skeleton Mastery [1],
Clay Golem [6], Golem Mastery [12],
Skeletal Mage [12], Blood Golem [18],
Summon Resist [24], Iron Golem [24],
Fire Golem [30], Revive [30]
Minions
Minions, such as Golems, Skeletons, Skeletal Mages, Revives, and Hirelings,
may disappear or no longer be under your power if you allow
them to get too far away from you. Check the Automap and make sure you stay
with your Minions. You can use a Town Portal, Dungeon
steps, or Waypoint to collect your Minions. Sometimes Minions may warp in
around you if you get too far away from them, although this does
not always happen.
Golems
You can only have one Golem of any type at any time. Once you summon a new Golem, the
old one will immediately disappear.
You do not need a monster corpse to summon Golems although the Iron Golem requires an item.
Golems have a fixed defense.
The Hit Points and Damage of Golems increase on Nightmare, and again on Hell Difficulty.
Skeletons and Skeletal Mages
The number of Skeletons or Skeletal Mages you can have is only limited by the number
of skill points you have. Wearing a magic item that raises Skill levels or using
a Skill Boost Shrine also increases the number of Skeletons and Skeletal Mages you can raise.
When the Skill Boost Shrine effect wears off the extra Skeletons disintegrate.
Skeleton's and Skeletal Mage's Life increases on Nightmare Difficulty and again on Hell Difficulty.
What are the Attack Ratings for Golems, Skeletons, and Skeletal Mages?
The Attack Ratings don't change but these monsters are generated at the caster's level,
and level plays an important part in the "to hit" formula.
 |
Raise Skeleton
Required Level: 1
Prerequisites: None
|
Early on, Necromancers learn to control the skeletal remains of deceased creatures. Invoking this skill
causes a nightmarish jumble of animated bones to rise from a fresh corpse. Animated partially through
their own will and partially through the summoned spirits of ancient warriors, Necromancers often maintain
a small host of these reanimated soldiers to do their bidding.
Effect: Cast on the corpse of a slain monster. This raises a skeleton warrior that fights for you.
Skeletons can work great throughout Normal Difficulty especially with points into Skeleton Mastery (or a point and +Skill Items). Once
you hit Nightmare and Hell difficulty, generally Skeletons will die very quickly. You may wish to, once you hit
Level 30, upgrade to Revived Monsters and switch to Revived Monsters and Skeletal Mages. However, if you
max Raise Skeleton, Skeleton Mastery, use an Aura from an Act II Mercenary, and have good use of Curses, you can
still continue to use Skeletons in Hell difficulty.
Skeletons, when created, have a 5% chance to spawn with a shield. This shield functions to allow
the skeleton to block, although skeletons only have a 3% chance to block
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| # of Skeletons |
1 |
2 |
3 |
3 |
3 |
4 |
4 |
4 |
5 |
5 |
5 |
6 |
6 |
6 |
7 |
7 |
7 |
8 |
8 |
8 |
| Mana Cost |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
| Damage |
1 - 2 |
1 - 2 |
1 - 2 |
1 - 2 |
1 - 2 |
1 - 2 |
1 - 2 |
2 - 4 |
4 - 5 |
6 - 7 |
8 - 9 |
10 - 11 |
12 - 14 |
14 - 16 |
17 - 19 |
21 - 23 |
26 - 28 |
31 - 33 |
37 - 39 |
37 - 39 |
| Attack Bonus |
20 |
35 |
50 |
65 |
80 |
95 |
110 |
125 |
140 |
155 |
170 |
185 |
200 |
215 |
230 |
245 |
260 |
275 |
290 |
305 |
| Defense |
20 |
35 |
50 |
65 |
80 |
95 |
110 |
125 |
140 |
155 |
170 |
185 |
200 |
215 |
230 |
245 |
260 |
275 |
290 |
305 |
| Life |
21 |
21 |
21 |
31 |
42 |
52 |
63 |
73 |
84 |
94 |
105 |
115 |
126 |
136 |
147 |
157 |
168 |
178 |
189 |
199 |
| Raise Skeleton Receives Bonuses From |
| Skeleton Mastery |
| Summon Resist |
|
|
[ Click to Enlarge - 90 KB ]
|
As the Necromancer's knowledge of the undead improves, he is able to harness and divert more
powerful spirits to inhabit the corpses of the recently dead. A Necromancer who possesses this skill
is able to raise skeletons and skeletal mages of a much more powerful variety.
Passive Effect:
Improves the quality of your raised Skeletons, Magi, and Revived.
Investing points into Skeleton Mastery will increase Skeleton Hit Points and Damage. Points in Skeleton Mastery will
also pay off later on if you use Revive.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Skeleton Life |
8 |
16 |
24 |
32 |
40 |
48 |
56 |
64 |
72 |
80 |
88 |
96 |
104 |
112 |
120 |
128 |
136 |
144 |
152 |
160 |
| Skeleton Damage |
+2 |
+4 |
+6 |
+8 |
+10 |
+12 |
+14 |
+16 |
+18 |
+20 |
+22 |
+24 |
+26 |
+28 |
+30 |
+32 |
+34 |
+36 |
+38 |
+40 |
| Monster Life +% |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50 |
55 |
60 |
65 |
70 |
75 |
80 |
85 |
90 |
95 |
100 |
| Monster Damage +% |
10 |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
100 |
110 |
120 |
130 |
140 |
150 |
160 |
170 |
180 |
190 |
200 |
| Improved Missile Damage past Level 2 |
 |
Clay Golem
Required Level: 6
Prerequisites: None
|
While it is fairly simple for a Necromancer to animate dead tissue, it is another matter
entirely to instill the spark of life into inanimate objects. The Clay Golem is the simplest
form of this complex art, creating a servant directly from the earth to serve the Necromancer. The
intense drain this places on the psyche of the caster only allows him to maintain a single
Golem of any type at a time.
Effect: Raises a Golem from the earth to fight for you.
Before spending more than one point into Clay Golem consider that you will probably want upgrade to
Blood Golem (at 18), Iron Golem (24), or Fire Golem (30), all of which replace the
Clay Golem.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Mana Cost |
15 |
18 |
21 |
24 |
27 |
30 |
33 |
36 |
39 |
42 |
45 |
48 |
51 |
54 |
57 |
60 |
63 |
66 |
69 |
72 |
| Damage |
2-5 |
2-6 |
3-8 |
4-10 |
4-12 |
5-13 |
6-15 |
6-17 |
7-19 |
8-20 |
9-22 |
9-24 |
10-26 |
11-27 |
11-29 |
12-31 |
13-33 |
13-34 |
14-36 |
15-38 |
| Hit Points |
100 |
135 |
170 |
205 |
240 |
275 |
310 |
345 |
380 |
415 |
450 |
485 |
520 |
555 |
590 |
625 |
660 |
695 |
730 |
765 |
| Attack Bonus |
80 |
100 |
120 |
140 |
160 |
180 |
200 |
220 |
240 |
260 |
280 |
300 |
320 |
340 |
360 |
380 |
400 |
420 |
440 |
440 |
| Slows Enemies % |
11 |
20 |
27 |
33 |
37 |
41 |
44 |
46 |
49 |
51 |
53 |
54 |
56 |
57 |
58 |
60 |
60 |
61 |
62 |
63 |
| Defense: 20 |
|
| Heal Themselves Automatically |
|
| Clay Golem Receives Bonuses From |
| Golem Mastery |
| Summon Resist |
| Blood Golem: +5% Life Per Level |
| Iron Golem: +35 Defense Per Level |
| Fire Golem: +6% Damage Per Level |
|
|
|
[ Click to Enlarge - 90 KB ]
|
[ Click to Enlarge - 94 KB ]
|
 |
Golem Mastery
Required Level: 12
Prerequisites: Clay Golem [6]
|
Developing this skill permits the Necromancer to divert more of his will and energies into his
artificial creations. This allows the Necromancer to create more robust golems and control them
with greater finesse.
Passive Effect: Enhances speed and life of Golems.
Golem Mastery adds more Hit Points to the Golem's Original Base Life, not the Life shown with more
than one point into a Golem skill. Clay Golem: 100 HP, Blood Golem: 201 HP, Iron Golem: 306, Fire Golem: 328
Before placing more than a few points, or more than one point (with +Skills Items), look at the speed of the Golem. If he
keeps up with you, that's probably enough points in Golem Mastery. The speed benefit is nice to allow the Golem to
keep up with you, especially if you have Faster Run/Walk boots. Another benefit of his increased speed is to allow
him to reach his targets more quickly. However if he's able to do both fine at his current speed, additional points
for speed reasons are not necessary.
Another benefit of Golem Mastery is to allow your Golem to survive longer. However, if your Golem dies, you can
simply make another one. If your Golem is not dying a lot and/or Mana is not a problem, and speed is not a
problem, you'll receive no real benefit for having additional points in Golem Mastery.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Hit Points +% |
20 |
40 |
60 |
80 |
100 |
120 |
140 |
160 |
180 |
200 |
220 |
240 |
260 |
280 |
300 |
320 |
340 |
360 |
380 |
400 |
| Velocity Increase +% |
6 |
10 |
14 |
17 |
20 |
22 |
23 |
24 |
26 |
27 |
28 |
29 |
30 |
30 |
31 |
32 |
32 |
32 |
33 |
33 |
| Attack Bonus +X |
25 |
50 |
75 |
100 |
125 |
150 |
175 |
200 |
225 |
250 |
275 |
300 |
325 |
350 |
375 |
400 |
425 |
450 |
475 |
500 |
Dead warriors are not the only heroes that a Necromancer may summon to inhabit his creations. Many a
Necromancer regales in raising the corpses of long dead wizards and bending them to his will.
The priests of Rathma feel that this is the proof of the dominance of their particular branch of the
mystic arts.
Effect: Raises a Skeletal Mage that fights for you with an elemental attack.
You cannot set what type of elemental attack a Skeletal Mage will have. You can keep raising
a new Skeletal Mage until you get the type of Mage you want.
Skeletal Mages have a high resistance to Magical Attacks, especially when they have the same elemental attack
as the monster or player attacking them.
Skeletal Magi are useful throughout the game on all difficulty levels. At the minimum, they provide additional targets
for monsters to attack. This is good because you want the monsters to attack your Minions instead of yourself. Skeletal
Magi work great with Iron Maiden
because melee monsters kill themselves on the
Skeletal Magi.
Skeletal Magi are also helpful in "breaking in" to a new area, such as when you first join the game. For those
Necromancers that specialize in Revive, their goal is to get together a group of Revived Monsters so that they
can start to do damage, take them elsewhere, or feel more secure. At first you will have your Golem and you'll
either have to kill the monsters to create bodies yourself or use your Golem (a Curse helps too), to get some good Revive
candidates created. Once a body is created, make a Skeletal Mage if the body can't be Revived such as Leapers in the
Outer Steppes of Act IV. Next cast Iron Maiden on the
monsters. They will kill themselves on your Skeletal Mages allowing you to create more Skeletal Mages or
Revive those monsters. Skeletal Magi are very helpful in this situation, especially in the first area of
the Outer Steppes.
Cold Damage Skeletal Magi can be a pain. Monsters, when chilled, may explode leaving no corpse. Necromancers
need corpses for Corpse Explosion and for creating Minions. But, Cold Damage Skeletal Magi can be very helpful also if you
don't wish to have monsters leave a corpse. While you can't decide what Skeletal Magi elemental type is used, you can Unsummon those
offending Skeletal Magi when you see them.
Skeleton Mastery can raise the damage of their attack.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| # of Skeletal Mages |
1 |
2 |
3 |
3 |
3 |
4 |
4 |
4 |
5 |
5 |
5 |
6 |
6 |
6 |
7 |
7 |
7 |
8 |
8 |
8 |
| Mana Cost |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
| Defense Bonus +X |
10 |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
100 |
110 |
120 |
130 |
140 |
150 |
160 |
170 |
180 |
190 |
200 |
| Hit Points: 61 |
|
| Skeletal Mage Receives Bonuses From: |
| Skeleton Mastery |
| Summon Resist |
To calculate the Necromages' damage we need to know the relative skill level of their missiles. This can be done by
looking in the following table. You can also [Download a Spreadsheet] on the Skeletal Mage damage created by
Jon Y.
| Raise Skel. Mage Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Skeleton Mastery Level |
Relative Skill Level |
| 1 |
1 |
1 |
1 |
2 |
2 |
3 |
3 |
4 |
4 |
5 |
5 |
6 |
6 |
7 |
7 |
8 |
8 |
9 |
9 |
10 |
| 2 |
2 |
2 |
2 |
3 |
3 |
4 |
4 |
5 |
5 |
6 |
6 |
7 |
7 |
8 |
8 |
9 |
9 |
10 |
10 |
11 |
| 3 |
3 |
3 |
3 |
4 |
4 |
5 |
5 |
6 |
6 |
7 |
7 |
8 |
8 |
9 |
9 |
10 |
10 |
11 |
11 |
12 |
| 4 |
4 |
4 |
4 |
5 |
5 |
6 |
6 |
7 |
7 |
8 |
8 |
9 |
9 |
10 |
10 |
11 |
11 |
12 |
12 |
13 |
| 5 |
5 |
5 |
5 |
6 |
6 |
7 |
7 |
8 |
8 |
9 |
9 |
10 |
10 |
11 |
11 |
12 |
12 |
13 |
13 |
14 |
| 6 |
6 |
6 |
6 |
7 |
7 |
8 |
8 |
9 |
9 |
10 |
10 |
11 |
11 |
12 |
12 |
13 |
13 |
14 |
14 |
15 |
| 7 |
7 |
7 |
7 |
8 |
8 |
9 |
9 |
10 |
10 |
11 |
11 |
12 |
12 |
13 |
13 |
14 |
14 |
15 |
15 |
16 |
| 8 |
8 |
8 |
8 |
9 |
9 |
10 |
10 |
11 |
11 |
12 |
12 |
13 |
13 |
14 |
14 |
15 |
15 |
16 |
16 |
17 |
| 9 |
9 |
9 |
9 |
10 |
10 |
11 |
11 |
12 |
12 |
13 |
13 |
14 |
14 |
15 |
15 |
16 |
16 |
17 |
17 |
18 |
| 10 |
10 |
10 |
10 |
11 |
11 |
12 |
12 |
13 |
13 |
14 |
14 |
15 |
15 |
16 |
16 |
17 |
17 |
18 |
18 |
19 |
| 11 |
11 |
11 |
11 |
12 |
12 |
13 |
13 |
14 |
14 |
15 |
15 |
16 |
16 |
17 |
17 |
18 |
18 |
19 |
19 |
20 |
| 12 |
12 |
12 |
12 |
13 |
13 |
14 |
14 |
15 |
15 |
16 |
16 |
17 |
17 |
18 |
18 |
19 |
19 |
20 |
20 |
21 |
| 13 |
13 |
13 |
13 |
14 |
14 |
15 |
15 |
16 |
16 |
17 |
17 |
18 |
18 |
19 |
19 |
20 |
20 |
21 |
21 |
22 |
| 14 |
14 |
14 |
14 |
15 |
15 |
16 |
16 |
17 |
17 |
18 |
18 |
19 |
19 |
20 |
20 |
21 |
21 |
22 |
22 |
23 |
| 15 |
15 |
15 |
15 |
16 |
16 |
17 |
17 |
18 |
18 |
19 |
19 |
20 |
20 |
21 |
21 |
22 |
22 |
23 |
23 |
24 |
| 16 |
16 |
16 |
16 |
17 |
17 |
18 |
18 |
19 |
19 |
20 |
20 |
21 |
21 |
22 |
22 |
23 |
23 |
24 |
24 |
25 |
| 17 |
17 |
17 |
17 |
18 |
18 |
19 |
19 |
20 |
20 |
21 |
21 |
22 |
22 |
23 |
23 |
24 |
24 |
25 |
25 |
26 |
| 18 |
18 |
18 |
18 |
19 |
19 |
20 |
20 |
21 |
21 |
22 |
22 |
23 |
23 |
24 |
24 |
25 |
25 |
26 |
26 |
27 |
| 19 |
19 |
19 |
19 |
20 |
20 |
21 |
21 |
22 |
22 |
23 |
23 |
24 |
24 |
25 |
25 |
26 |
26 |
27 |
27 |
28 |
| 20 |
20 |
20 |
20 |
21 |
21 |
22 |
22 |
23 |
23 |
24 |
24 |
25 |
25 |
26 |
26 |
27 |
27 |
28 |
28 |
29 |
If your Skeleton Mastery and Raise Skeletal Mage level is above 20, use the following formula
to calculate your relative skill level:
('Skeleton Mastery'.lvl) + ((lvl < 4)?0:((lvl-2)/2)).
This means: to calculate relative skill level we take Skeleton Mastery level as base for the calculation
('Skeleton Mastery'.lvl), than we add (Raise Skeletal Mage Skill Level-2)/2 provided that Raise Skeletal
Mage level is equal or above level 4. If it's on level 3 or less we do not add anything ((lvl < 4)?0).
Below is the table of Necromage missile's damage according to the relative skill level listed in the above table. Level 59 in this
table corresponds to level 40 Skeleton Mastery and level 40 Raise Skeletal Mage
40+((40-2)/2) = 59.
Information about skill points:
Poison:
- 7 levels it gains 1 poison damage per level
- 7 levels it gains 2 poison damage per level
- 7 levels it gains 4 poison damage per level
- 7 levels it gains 6 poison damage per level
- All levels thereafter gain 8 poison damage per level
- It gains 10 seconds poison duration per level
Cold:
- 7 levels it gains 1 cold damage per level
- 7 levels it gains 2 cold damage per level
- 7 levels it gains 3 cold damage per level
- 7 levels it gains 4 cold damage per level
- All levels thereafter gain 5 cold damage per level
- It gains 1 second cold duration per level (norm difficulty)
Fire:
- 7 levels it gains 2 fire damage per level
- 7 levels it gains 3 fire damage per level
- 7 levels it gains 5 fire damage per level
- 7 levels it gains 7 fire damage per level
- All levels thereafter gain 9 fire damage per level
Lightning:
- 7 levels it gains 3 max light damage per level
- 7 levels it gains 5 max light damage per level
- 7 levels it gains 8 max light damage per level
- 7 levels it gains 11 max light damage per level
- All levels thereafter gain 14 max light damage per level
- It gains 1 minimum light damage per level
| Relative Skill Level |
Poison Damage |
Poison Duration (Sec) |
Cold Damage |
Cold Duration (Sec)* |
Fire Damage |
Lightning Damage |
| 1 |
6 |
20 |
1-4 |
1 |
2-6 |
1-7 |
| 2 |
7 |
30 |
2-5 |
2 |
4-8 |
2-10 |
| 3 |
8 |
40 |
3-6 |
3 |
6-10 |
3-13 |
| 4 |
9 |
50 |
4-7 |
4 |
8-12 |
4-16 |
| 5 |
10 |
60 |
5-8 |
5 |
10-14 |
5-19 |
| 6 |
11 |
70 |
6-9 |
6 |
12-16 |
6-22 |
| 7 |
12 |
80 |
7-10 |
7 |
14-18 |
7-25 |
| 8 |
13 |
90 |
8-11 |
8 |
16-20 |
8-28 |
| 9 |
15 |
100 |
10-13 |
9 |
19-23 |
9-33 |
| 10 |
17 |
110 |
12-15 |
10 |
22-26 |
10-38 |
| 11 |
19 |
120 |
14-17 |
11 |
25-29 |
11-43 |
| 12 |
21 |
130 |
16-19 |
12 |
28-32 |
12-48 |
| 13 |
23 |
140 |
18-21 |
13 |
31-35 |
13-53 |
| 14 |
25 |
150 |
20-23 |
14 |
34-38 |
14-58 |
| 15 |
27 |
160 |
22-25 |
15 |
37-41 |
15-63 |
| 16 |
31 |
170 |
25-28 |
16 |
42-46 |
16-71 |
| 17 |
35 |
180 |
28-31 |
17 |
47-51 |
17-79 |
| 18 |
39 |
190 |
31-34 |
18 |
52-56 |
18-87 |
| 19 |
43 |
200 |
34-37 |
19 |
57-61 |
19-95 |
| 20 |
47 |
210 |
37-40 |
20 |
62-66 |
20-103 |
| 21 |
51 |
220 |
40-43 |
21 |
67-71 |
21-111 |
| 22 |
55 |
230 |
43-46 |
22 |
72-76 |
22-119 |
| 23 |
61 |
240 |
47-50 |
23 |
79-83 |
23-130 |
| 24 |
67 |
250 |
51-54 |
24 |
86-90 |
24-141 |
| 25 |
73 |
260 |
55-58 |
25 |
93-97 |
25-152 |
| 26 |
79 |
270 |
59-62 |
26 |
100-104 |
26-163 |
| 27 |
85 |
280 |
63-66 |
27 |
107-111 |
27-174 |
| 28 |
91 |
290 |
67-70 |
28 |
114-118 |
28-185 |
| 29 |
97 |
|