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Monster Basics | Monster Bonuses | Super Unique Monsters | Monster Index
Act I Bestiary | Act II Bestiary | Act III Bestiary | Act IV Bestiary | Act V Bestiary

Special Monster Bonuses

Hit points:

Minions: x3 (Normal)
x1.75 (Nightmare)
x1.5 (Hell)
Champion: x3 (Normal)
x2.5 (Nightmare)
x2 (Hell)
Unique: x4 (Normal)
x3 (Nightmare)
x2 (Hell)
Level:
Champion: +2
Unique: +3
Experience:
Champion: x3
Unique: x5

Champion Monster Bonuses

Champions:

Damage x2
+33-50% Elemental Damage
Attack Rating +75%
Attack Rate +120%
Velocity x2
+20% Speed

Ghostly:

Half Speed
About 20% Chance for Cold Damage
50% Physical Resistance

Fanatics:

+100% Speed
-70% To Attack Rating

Berserkers:

Damage x4
Attack Rating x4
Hit Points x1.5

Possessed:

Hit Points x12
Can't be Cursed

Unique Monster Bonuses

Specific bonuses for each Unique type:

Aura:

Aura Enchanted Monsters may have the following Auras:

Might (at monlvl/4), Holy Fire (at monlvl/2), Blessed Aim (at monlvl), Holy Freeze (at monlvl/2), Holy Shock (at monlvl/2), Conviction (at monlvl/4), and finally Fanaticism (at monlvl/4)

Cursed:

If Unique hits, 50% of the time, an Amplify Damage Curse of (monster level / 4) is cast on attacker.
Cold Enchanted:
Cold Minimum Damage: +66% damage
Cold Maximum Damage: +100% damage
Cold Length: +20
Chance to Hit: x2
Cold Resist: 75%
If dead, launch a Frost Nova of Monster Level.

In Nightmare and Hell, Minions gain +33-50% Cold Damage.
Extra Fast:
Unique and Minions get a velocity increase
Attack Rate x2 (unique only)
Fire Enchanted:
Fire Minimum Damage: +66% damage
Fire Maximum Damage: +100% damage
Chance to Hit: x2
Fire Resist: 75%
If dead, does damage of 75%-100% of max hit points, in a radius of 4 yards.

In Nightmare and Hell, Minions gain +33-50% Fire Damage.
Lightning Enchanted:
Lightning Minimum Damage: +66% damage
Lightning Maximum Damage: +100% damage
Chance to Hit: x2
Lightning Resist: 75%
If Monster is hit, a Monster level Charged Bolt is released.

In Nightmare and Hell, Minions gain +33-50% Lightning Damage.
Magic Resistant:
Fire Resistance: 40%
Lightning Resistance: 40%
Cold Resistance: 40%
Mana Burn:
Mana Minimum Damage: +(Minimum Damage x 4)
Mana Maximum Damage: +(Maximum Damage x 4)
Chance to Hit: x2
Magic Resistance: +20%
Multishot:
2 or more missiles of the same type are shot.
Spectral Hit:
Fire Resist: +20%
Lightning Resistance: +20%
Cold Resistance: +20%
Chance to Hit: x2
Pick from Fire, Lightning, Magic, Cold, and Poison and do:
Element Minimum Hit: +66% damage
Element Maximum Hit: +100% damage
In Nightmare and Hell, Minions gain +33-50% random elemental damage.
Stone Skin:
Damage Resist: +50%
Defense x2
Extra Strong:
Minimum Damage: x2.5
Maximum Damage: x2.5
Chance to Hit: +25%
Minions do +75% damage.
Teleport:
When (health < 33%) or (ranged monster & someone is close), teleport. Also, if (health < 33%) add some hit points to health.


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